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Archive for the ‘video games’ Category

Comfortably Numb. Desensitizing Effects of Violent Media on Helping Others

Posted by bronwynr on March 23, 2009

ABSTRACT—Two studies tested the hypothesis that exposure to violent media reduces aid offered to people in pain. In Study 1, participants played a violent or nonviolent video game for 20 min. After game play, while completing a lengthy questionnaire, they heard a loud fight, in which one person was injured, outside the lab. Participants who played violent games took longer to help the injured victim, rated the fight as less serious, and were less likely to ‘‘hear’’ the fight in comparison to participants who played nonviolent games. In Study 2, violent- and nonviolent- movie attendees witnessed a young woman with an injured ankle struggle to pick up her crutches outside the theater either before or after the movie. Participants who had just watched a violent movie took longer to help than participants in the other three conditions. The findings from both studies suggest that violent media make people numb to the pain and suffering of others.

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Study: Kids want their folks involved in gaming

Posted by bronwynr on March 8, 2009

A survey carried out as part of Microsoft’s “Play Smart, Play Safe” campaign shows 60% of kids surveyed wish their folks would become more involved in their gaming. Of all of the children polled, 47% admitted their parents “never” involve themselves with gaming, which is just plain shocking, but not as surprising as the 47% of parents who admitted they sometimes allow their child to play a game rated for a higher age set.

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Punishing video game violence: Does it reduce aggressive behavior?

Posted by bronwynr on November 17, 2008

Carmageddon 2 (source: Gamespot) is a gory racing game where players control drivers with names like “Max Damage” as they tear through city streets mowing down pedestrians and forcing competitors into bloody collisions. The game settings can be adjusted so that running down innocent bystanders actually increases a player’s point total. Surely, if there’s any video game that might raise a parent’s ire, Carmageddon 2 is one of them.
Studies have shown that violent video games are more likely than non-violent games to induce aggressive behavior, even after very short playing sessions. But more recent research (by Dmitri Williams and Marko Skoric) has suggested that violent game play does not always lead to aggression.

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